Wanted
Hands for the Mendbridge
Two hundred years of crews have never finished it. Bring the timber, nails and dressed stone Tobin's plans call for. Dike breaches and route boards come later.
CouncilLanternfall · Lantern Year 3
You arrive at a lighthouse on a hill. Someone has put a bowl of soup beside the stone where your body takes shape. It is cold. Nobody knew when you would come.
Below the hill lies a country of mills, gardens, old swords, and roof tiles warmed by the evening sun. Above it rise nine other lands, stacked around a mountain whose summit has never been seen.
You are one of the Wayfarers who answered the Threshold Lantern. There are others everywhere: arguing over a monster drop, helping someone learn a chant, carrying timber, falling asleep near the same fire.
The first task is to mend a bridge.
— found pinned to the Lantern door
Trailer · v0.4
Lanternfall in motion: the villages and fields, the people working them, and what comes down from above.
A day in Lanternfall
05:40dawn
A day in the Reach lasts thirty minutes. Scroll, and spend one.
The Threshold Lantern, where every Wayfarer arrives. The warm stones under it still smell of last night's soup.
level 1 · bind your Waymark hereThe bakery, the mill, Hollis's forge and the Noticeboard. Everyone here has a routine, and they would keep it whether you came or not.
levels 1–3 · take the Council's contractsFell and buck timber, quarry stone, wait for the float to go under. Tools wear down, and a worked-out spot moves on to grow somewhere else.
bring an axe, a pick, a rodOpen grass down to the river, Puddlings in the clover, Moonhares in the long grass, and room for a party to walk the road together.
levels 3–6 · share the exp, take turns on lootAn amber forest at dusk. Quillwasps strip the timber here, and they always strike first.
levels 8–12 · mind the WindAt night the windows light and the lamps come up. Somebody is still at the forge. Somebody else is writing it all down.
sit by a fire · rest · log off warmThe Noticeboard, Nettlecombe square
Pinned up through the day by the Clearing Council and anyone else with a nail and something to say.
Wanted
Two hundred years of crews have never finished it. Bring the timber, nails and dressed stone Tobin's plans call for. Dike breaches and route boards come later.
CouncilEveryone starts as a Novice with a knife. At job level 10, walk into a guild hall: Aldric makes Swordsmen, Seliane makes Mages. At 40 they become Knights and Wizards.
Aldric's oath is a written exam. Get one wrong and the paper starts again.
Fell timber with an axe, quarry stone and ore with a pick, fish with a rod and bait, pick herbs by hand. Shift+E digs a patch out by the roots.
The works bench turns logs and ore into planks and nails. Marta's oven makes stew and salve. Hollis's forge makes blades and staves, and keeps them sound as they go from Worn to Battered to Broken.
Crafted gear carries its maker's name.
Twelve side stories, opened one at a time.
Warden sighted
The first Warden waits in Mortar's Works. Bring a party. It is released, not killed, and its Echo comes back as a party trial.
Reach 1A shared realm for invited friends. Invite anyone, split the exp or keep your own cut, take loot in turns, whisper, trade face to face, and post spare goods on the player market.
Ten boxes are tucked around the Reach by people who meant to come back. Each opens once. A few are hinted at, sideways.
Charge Attack, Sweeping Lance, Rolling Cleave. Time a slash art right and it becomes a perfect parry.
Reach 1 of 10
Drawn from the game's own map: every road, field and house where it stands. From the rim, where the Wend falls off the edge of the world, up to the Hearthspine wall and the sealed Second Stair. Danger rises toward the wall.
unrolling the map…
Lantern Year 3 · a weekend
Arstid is in beta. On beta weekends the realm at play.arstid.dev opens its door to invited Wayfarers, and the Threshold Lantern is lit.
Hold an invitation? Sign in with the name on your slip.
No slip yet? Watch this space before the next weekend.
— the Clearing Council, Nettlecombe